Rejuvenation, Revitalization, Reincorporation
Go to file
2024-10-21 22:54:41 +08:00
.addons Initial project configurations 2024-10-21 22:21:59 +08:00
addons Initial project configurations 2024-10-21 22:21:59 +08:00
docs Initial project configurations 2024-10-21 22:21:59 +08:00
gamedata Initial project configurations 2024-10-21 22:21:59 +08:00
res Initial project configurations 2024-10-21 22:21:59 +08:00
src Initial project configurations 2024-10-21 22:21:59 +08:00
.gitattributes Initial project configurations 2024-10-21 22:21:59 +08:00
.gitignore Initial project configurations 2024-10-21 22:21:59 +08:00
addons.jsonc Initial project configurations 2024-10-21 22:21:59 +08:00
icon.svg Initial 2024-10-21 21:53:35 +08:00
icon.svg.import Initial 2024-10-21 21:53:35 +08:00
project.godot Configuration to enable C# project 2024-10-21 22:54:41 +08:00
Quadratic.Carto.csproj Configuration to enable C# project 2024-10-21 22:54:41 +08:00
Quadratic.Carto.sln Initial project configurations 2024-10-21 22:21:59 +08:00
readme.md Initial project configurations 2024-10-21 22:21:59 +08:00

The Carto Program (Revive)

This repository contains the source code Carto, using the Godot game engine.

Developing

You would need the following programs installed in your machine to develop Carto:

  • Godot 4.3 with DotNet support.
  • The GodotEnv addon package manager from ChickenSoft.
  • DotNet 8+ SDK.

Preparing the developing environment

After cloning the repository, install the addons with

godotenv addons install

Building

Building Carto is trivial:

  1. Build/export the project of the corresponding target with Godot's built-in export menu.
  2. Copy the gamedata folder to the target directory, next to the executable.

License

The codebase will probably be published under the Mozilla Public License, version 2.0. Some assets may have a more permissive license.

Copyleft (ɔ) Quadratic Dream & other Carto contributors.