Initial project configurations
This commit is contained in:
parent
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Subproject commit 13118d6b906435e3d97fe2a1d90a501d4f60c99a
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.addons/imgui-godot
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Subproject commit 13118d6b906435e3d97fe2a1d90a501d4f60c99a
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||||
Subproject commit 1f0f030b5bc30b8ff8463f049771aa782d248efe
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8
.gitattributes
vendored
8
.gitattributes
vendored
@ -1,2 +1,10 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.gltf filter=lfs diff=lfs merge=lfs -text
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.flac filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
|
488
.gitignore
vendored
488
.gitignore
vendored
@ -1,3 +1,491 @@
|
||||
addons/*
|
||||
!addons/.editorconfig
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from `dotnet new gitignore`
|
||||
|
||||
# dotenv files
|
||||
.env
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# Tye
|
||||
.tye/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
.idea
|
||||
|
||||
##
|
||||
## Visual studio for Mac
|
||||
##
|
||||
|
||||
|
||||
# globs
|
||||
Makefile.in
|
||||
*.userprefs
|
||||
*.usertasks
|
||||
config.make
|
||||
config.status
|
||||
aclocal.m4
|
||||
install-sh
|
||||
autom4te.cache/
|
||||
*.tar.gz
|
||||
tarballs/
|
||||
test-results/
|
||||
|
||||
# Mac bundle stuff
|
||||
*.dmg
|
||||
*.app
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
||||
# General
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# Vim temporary swap files
|
||||
*.swp
|
||||
|
18
Quadratic.Carto.csproj
Normal file
18
Quadratic.Carto.csproj
Normal file
@ -0,0 +1,18 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.3.0">
|
||||
<ItemGroup>
|
||||
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ImGui.NET" Version="1.89.9.3" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<RootNamespace>Quadratic.Carto</RootNamespace>
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);lib\**</DefaultItemExcludes>
|
||||
</PropertyGroup>
|
||||
</Project>
|
22
Quadratic.Carto.sln
Normal file
22
Quadratic.Carto.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.0.31903.59
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Quadratic.Carto", "Quadratic.Carto.csproj", "{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Release|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
25
addons.jsonc
Normal file
25
addons.jsonc
Normal file
@ -0,0 +1,25 @@
|
||||
// Godot addons configuration file for use with the GodotEnv tool.
|
||||
// See https://github.com/chickensoft-games/GodotEnv for more info.
|
||||
// -------------------------------------------------------------------- //
|
||||
// Note: this is a JSONC file, so you can use comments!
|
||||
// If using Rider, see https://youtrack.jetbrains.com/issue/RIDER-41716
|
||||
// for any issues with JSONC.
|
||||
// -------------------------------------------------------------------- //
|
||||
{
|
||||
"$schema": "https://chickensoft.games/schemas/addons.schema.json",
|
||||
// "path": "addons", // default
|
||||
// "cache": ".addons", // default
|
||||
"addons": {
|
||||
"imrp": { // name must match the folder name in the repository
|
||||
"url": "https://github.com/MakovWait/improved_resource_picker",
|
||||
// "source": "remote", // default
|
||||
// "checkout": "main", // default
|
||||
"subfolder": "addons/imrp"
|
||||
},
|
||||
"imgui-godot": {
|
||||
"url": "https://github.com/pkdawson/imgui-godot",
|
||||
"checkout": "6.x",
|
||||
"subfolder": "addons/imgui-godot"
|
||||
}
|
||||
}
|
||||
}
|
12
addons/.editorconfig
Normal file
12
addons/.editorconfig
Normal file
@ -0,0 +1,12 @@
|
||||
# Editor configs in nested directories override those in parent directories
|
||||
# for the directory in which they are placed.
|
||||
#
|
||||
# This editor config prevents the code editor from analyzing C# files which
|
||||
# belong to addons.
|
||||
#
|
||||
# Ignoring C# addon scripts is generally preferable, since C# can be coded
|
||||
# in a variety of ways that may or may not trigger warnings based on your
|
||||
# own editorconfig or IDE settings.
|
||||
|
||||
[*.cs]
|
||||
generated_code = true
|
0
docs/.gitkeep
Normal file
0
docs/.gitkeep
Normal file
3
gamedata/readme.md
Normal file
3
gamedata/readme.md
Normal file
@ -0,0 +1,3 @@
|
||||
# GameData
|
||||
|
||||
This folder contains resource files to be placed *alongside* the final executable, for easier resource management.
|
@ -11,9 +11,18 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="The Carto Program Revive"
|
||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||
run/main_scene="res://res/scene/test.tscn"
|
||||
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
ImGuiRoot="*res://addons/imgui-godot/data/ImGuiRoot.tscn"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="The Carto Program Revive"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/imgui-godot/plugin.cfg", "res://addons/imrp/plugin.cfg")
|
||||
|
39
readme.md
Normal file
39
readme.md
Normal file
@ -0,0 +1,39 @@
|
||||
# The Carto Program (Revive)
|
||||
|
||||
This repository contains the source code Carto, using the [Godot game engine][godot].
|
||||
|
||||
[godot]: https://godotengine.org
|
||||
|
||||
## Developing
|
||||
|
||||
You would need the following programs installed in your machine to develop Carto:
|
||||
|
||||
- [Godot 4.3][godotdownload] with DotNet support.
|
||||
- The [GodotEnv][godotenv] addon package manager from ChickenSoft.
|
||||
- DotNet 8+ SDK.
|
||||
|
||||
[godotdownload]: https://godotengine.org/download/archive/4.3.0/
|
||||
[godotenv]: https://github.com/chickensoft-games/GodotEnv
|
||||
|
||||
### Preparing the developing environment
|
||||
|
||||
After cloning the repository, install the addons with
|
||||
|
||||
```sh
|
||||
godotenv addons install
|
||||
```
|
||||
|
||||
### Building
|
||||
|
||||
Building Carto is trivial:
|
||||
|
||||
1. Build/export the project of the corresponding target with Godot's built-in export menu.
|
||||
2. Copy the `gamedata` folder to the target directory, next to the executable.
|
||||
|
||||
## License
|
||||
|
||||
The codebase will probably be published under the [Mozilla Public License, version 2.0][mpl20]. Some assets may have a more permissive license.
|
||||
|
||||
Copyleft (ɔ) Quadratic Dream & other Carto contributors.
|
||||
|
||||
[mpl20]: https://www.mozilla.org/en-US/MPL/2.0/
|
3
res/readme.md
Normal file
3
res/readme.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Resource files
|
||||
|
||||
Put models, textures, and all other resources here.
|
6
res/scene/test.tscn
Normal file
6
res/scene/test.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://tht1tf5iq6lw"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/Hello.cs" id="1_ex5yf"]
|
||||
|
||||
[node name="Node3D" type="Node3D"]
|
||||
script = ExtResource("1_ex5yf")
|
11
src/Hello.cs
Normal file
11
src/Hello.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using Godot;
|
||||
|
||||
namespace Quadratic.Carto;
|
||||
|
||||
public partial class Hello : Node
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
GD.Print("Hello, C# World!");
|
||||
}
|
||||
}
|
3
src/readme.md
Normal file
3
src/readme.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Source code
|
||||
|
||||
Put all sources here
|
Loading…
Reference in New Issue
Block a user