carto-revive/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="The Carto Program Revive"
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run/main_scene="res://res/scene/test.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
ImGuiRoot="*res://addons/imgui-godot/data/ImGuiRoot.tscn"
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[dotnet]
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project/assembly_name="Quadratic.Carto"
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[editor_plugins]
enabled=PackedStringArray("res://addons/imgui-godot/plugin.cfg", "res://addons/imrp/plugin.cfg")
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[layer_names]
3d_render/layer_1="default"
3d_render/layer_2="editor-selected"
3d_render/layer_3="reserved-3"
3d_render/layer_4="reserved-4"
3d_render/layer_5="reserved-5"
3d_render/layer_6="reserved-6"
3d_render/layer_7="reserved-7"
3d_render/layer_8="reserved-8"
3d_physics/layer_1="default"
3d_physics/layer_2="editor-selected"
3d_physics/layer_3="reserved-3"
3d_physics/layer_4="reserved-4"
3d_physics/layer_5="reserved-5"
3d_physics/layer_6="reserved-6"
3d_physics/layer_7="reserved-7"
3d_physics/layer_8="reserved-8"
[rendering]
lights_and_shadows/use_physical_light_units=true