Initial project configurations

This commit is contained in:
Yuki Kitagawa 2024-10-21 22:21:59 +08:00
parent 2a59d867d0
commit f30c4005d4
17 changed files with 651 additions and 1 deletions

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.addons/imgui Submodule

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.addons/imgui-godot Submodule

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.addons/imrp Submodule

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Quadratic.Carto.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.3.0">
<ItemGroup>
</ItemGroup>
<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.89.9.3" />
</ItemGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Quadratic.Carto</RootNamespace>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);lib\**</DefaultItemExcludes>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Quadratic.Carto", "Quadratic.Carto.csproj", "{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Debug|Any CPU.Build.0 = Debug|Any CPU
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{48CA7EED-7AFB-49F8-8730-73DBFDFA0831}.Release|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
EndGlobal

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addons.jsonc Normal file
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// Godot addons configuration file for use with the GodotEnv tool.
// See https://github.com/chickensoft-games/GodotEnv for more info.
// -------------------------------------------------------------------- //
// Note: this is a JSONC file, so you can use comments!
// If using Rider, see https://youtrack.jetbrains.com/issue/RIDER-41716
// for any issues with JSONC.
// -------------------------------------------------------------------- //
{
"$schema": "https://chickensoft.games/schemas/addons.schema.json",
// "path": "addons", // default
// "cache": ".addons", // default
"addons": {
"imrp": { // name must match the folder name in the repository
"url": "https://github.com/MakovWait/improved_resource_picker",
// "source": "remote", // default
// "checkout": "main", // default
"subfolder": "addons/imrp"
},
"imgui-godot": {
"url": "https://github.com/pkdawson/imgui-godot",
"checkout": "6.x",
"subfolder": "addons/imgui-godot"
}
}
}

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addons/.editorconfig Normal file
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# Editor configs in nested directories override those in parent directories
# for the directory in which they are placed.
#
# This editor config prevents the code editor from analyzing C# files which
# belong to addons.
#
# Ignoring C# addon scripts is generally preferable, since C# can be coded
# in a variety of ways that may or may not trigger warnings based on your
# own editorconfig or IDE settings.
[*.cs]
generated_code = true

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# GameData
This folder contains resource files to be placed *alongside* the final executable, for easier resource management.

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[application] [application]
config/name="The Carto Program Revive" config/name="The Carto Program Revive"
config/features=PackedStringArray("4.3", "Forward Plus") run/main_scene="res://res/scene/test.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
ImGuiRoot="*res://addons/imgui-godot/data/ImGuiRoot.tscn"
[dotnet] [dotnet]
project/assembly_name="The Carto Program Revive" project/assembly_name="The Carto Program Revive"
[editor_plugins]
enabled=PackedStringArray("res://addons/imgui-godot/plugin.cfg", "res://addons/imrp/plugin.cfg")

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readme.md Normal file
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# The Carto Program (Revive)
This repository contains the source code Carto, using the [Godot game engine][godot].
[godot]: https://godotengine.org
## Developing
You would need the following programs installed in your machine to develop Carto:
- [Godot 4.3][godotdownload] with DotNet support.
- The [GodotEnv][godotenv] addon package manager from ChickenSoft.
- DotNet 8+ SDK.
[godotdownload]: https://godotengine.org/download/archive/4.3.0/
[godotenv]: https://github.com/chickensoft-games/GodotEnv
### Preparing the developing environment
After cloning the repository, install the addons with
```sh
godotenv addons install
```
### Building
Building Carto is trivial:
1. Build/export the project of the corresponding target with Godot's built-in export menu.
2. Copy the `gamedata` folder to the target directory, next to the executable.
## License
The codebase will probably be published under the [Mozilla Public License, version 2.0][mpl20]. Some assets may have a more permissive license.
Copyleft (ɔ) Quadratic Dream & other Carto contributors.
[mpl20]: https://www.mozilla.org/en-US/MPL/2.0/

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# Resource files
Put models, textures, and all other resources here.

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[gd_scene load_steps=2 format=3 uid="uid://tht1tf5iq6lw"]
[ext_resource type="Script" path="res://src/Hello.cs" id="1_ex5yf"]
[node name="Node3D" type="Node3D"]
script = ExtResource("1_ex5yf")

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src/Hello.cs Normal file
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using Godot;
namespace Quadratic.Carto;
public partial class Hello : Node
{
public override void _Ready()
{
GD.Print("Hello, C# World!");
}
}

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# Source code
Put all sources here