Add orbit calculation
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@ -2,6 +2,7 @@ using System.Diagnostics;
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using Godot;
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using Godot;
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using ImGuiNET;
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using ImGuiNET;
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using Quadratic.Carto.MathExt;
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using Quadratic.Carto.MathExt;
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using Quadratic.Carto.Orbital;
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using Vim.Math3d;
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using Vim.Math3d;
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namespace Quadratic.Carto.Craft;
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namespace Quadratic.Carto.Craft;
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@ -23,6 +24,8 @@ public sealed partial class Krakensbane : Node3D
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const float maxDistance = 500.0f;
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const float maxDistance = 500.0f;
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const float planetRadius = 6372.0f;
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const float planetRadius = 6372.0f;
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CelestialBody celestialBody = CelestialBody.FromSurfaceGravity(9.81, planetRadius, 86164.1);
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DVector3 originPosition = DVector3.UnitY * planetRadius;
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DVector3 originPosition = DVector3.UnitY * planetRadius;
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/// <summary>
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/// <summary>
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@ -80,7 +83,7 @@ public sealed partial class Krakensbane : Node3D
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var gravityVector = -globalPosition.Normalize();
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var gravityVector = -globalPosition.Normalize();
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var floatGravityVector = gravityVector.AsSingle().AsGodot();
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var floatGravityVector = gravityVector.AsSingle().AsGodot();
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var distance = globalPosition.Length();
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var distance = globalPosition.Length();
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var gravity = 9.81f * planetRadius * planetRadius / (distance * distance);
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var gravity = celestialBody.Mu / (distance * distance);
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rb.ApplyCentralForce(floatGravityVector * (float)gravity);
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rb.ApplyCentralForce(floatGravityVector * (float)gravity);
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}
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}
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}
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}
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@ -94,8 +97,28 @@ public sealed partial class Krakensbane : Node3D
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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// Debug the orbit of the focused vessel
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KeplerianElements? elements = null;
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if (FocusedVessel != null && FocusedVessel is RigidBody3D rigidBody3D)
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{
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var position = GetPositionOf(rigidBody3D);
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var velocity = rigidBody3D.LinearVelocity.AsVim().AsDouble();
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var state = new DStateVector(position, velocity);
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elements = KeplerianElements.FromMotionState(state, celestialBody.Mu);
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}
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ImGui.Begin("Krakensbane");
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ImGui.Begin("Krakensbane");
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ImGui.Text($"Origin: {originPosition}");
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ImGui.Text($"Origin: {originPosition}");
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ImGui.Text($"Focused vessel: {FocusedVessel?.Name}");
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if (elements != null)
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{
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ImGui.Text("Orbit");
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ImGui.BeginGroup();
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ImGui.Text($"Ap: {elements.Apoapsis}");
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ImGui.Text($"Pe: {elements.Periapsis}");
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ImGui.Text($"Period: {elements.Period(celestialBody.Mu)}");
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ImGui.EndGroup();
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}
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ImGui.End();
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ImGui.End();
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}
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}
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}
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}
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44
src/Orbital/CelestialBody.cs
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44
src/Orbital/CelestialBody.cs
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namespace Quadratic.Carto.Orbital;
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/// <summary>
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/// Represents the basic properties of a celestial body.
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/// </summary>
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/// <param name="Mass">The mass of the body, in kilograms</param>
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/// <param name="Radius">The radius of the body, in meters</param>
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/// <param name="RotationPeriod">The rotation period of the body, in seconds</param>
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public sealed record CelestialBody(
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double Mass,
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double Radius,
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double RotationPeriod
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)
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{
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/// <summary>
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/// The gravitational parameter of the body, mu = G(M+m), in cubic meters per second squared.
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/// </summary>
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public double Mu => PhysicalConstants.GravitationalConstant * Mass;
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/// <summary>
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/// The surface gravity of the body, in meters per second squared.
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/// </summary>
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public double SurfaceGravity => Mu / (Radius * Radius);
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/// <summary>
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/// Get the celestial body from its surface gravity, radius, and rotation period.
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/// </summary>
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/// <param name="surfaceGravity"></param>
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/// <param name="radius"></param>
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/// <param name="rotationPeriod"></param>
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/// <returns></returns>
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public static CelestialBody FromSurfaceGravity(double surfaceGravity, double radius, double rotationPeriod)
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{
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var mass = surfaceGravity * radius * radius / PhysicalConstants.GravitationalConstant;
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return new CelestialBody(mass, radius, rotationPeriod);
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}
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public static CelestialBody Earth = new CelestialBody(5.972e24, 6371e3, 86164.1);
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public override string ToString()
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{
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return $"CelestialBody(Mass: {Mass}, Radius: {Radius}, RotationPeriod: {RotationPeriod})";
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}
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}
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121
src/Orbital/KeplerianElements.cs
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121
src/Orbital/KeplerianElements.cs
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using System;
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using Vim.Math3d;
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namespace Quadratic.Carto.Orbital;
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/// <summary>
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/// A list of keplerian orbital elements, representing the orbit around a celestial body.
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/// </summary>
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/// <remarks>
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/// https://orbital-mechanics.space/classical-orbital-elements/orbital-elements-and-the-state-vector.html
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/// </remarks>
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public sealed class KeplerianElements(
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double ecc, double sma, double inc,
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double lan, double ape, double ta
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)
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{
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/// <summary>
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/// Eccentricity of the orbit.
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/// </summary>
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public double ecc = ecc;
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/// <summary>
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/// Semi-major axis of the orbit, in meters.
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/// </summary>
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public double sma = sma;
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/// <summary>
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/// Inclination of the orbit, in radians [0, π).
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/// </summary>
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public double inc = inc;
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/// <summary>
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/// Longitude of the ascending node, in radians [0, 2π).
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/// </summary>
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public double lan = lan;
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/// <summary>
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/// Argument of periapsis, in radians [0, 2π).
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/// </summary>
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public double ape = ape;
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/// <summary>
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/// True anomaly, in radians [0, 2π).
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/// </summary>
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public double ta = ta;
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public double IncDegree => inc * Math.PI / 180;
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public double LanDegree => lan * Math.PI / 180;
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public double ApeDegree => ape * Math.PI / 180;
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public double TaDegree => ta * Math.PI / 180;
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public double Apoapsis => sma * (1 + ecc);
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public double Periapsis => sma * (1 - ecc);
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public double Period(double mu)
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{
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return 2 * Math.PI * Math.Sqrt(sma * sma * sma / mu);
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}
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public override string ToString()
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{
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return $"KeplerianElements(ecc: {ecc:F6}, sma: {sma:F6}, inc: {inc:F6}, lan: {lan:F6}, ape: {ape:F6}, ta: {ta:F6})";
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}
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/// <summary>
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/// Returns the position and velocity of the body at the given time.
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/// </summary>
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/// <param name="mu">The standard gravitational parameter, mu = G(M+m)</param>
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/// <param name="epoch">The time of the query</param>
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/// <returns></returns>
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public DStateVector MotionStateAt(double mu, double epoch)
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{
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throw new NotImplementedException();
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}
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public static KeplerianElements FromMotionState(DStateVector state, double mu)
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{
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DVector3 position = state.Position;
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DVector3 velocity = state.Velocity;
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double radius = position.Length();
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double speed = velocity.Length();
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double vRadial = DVector3.Dot(position, velocity) / radius;
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double vTangential = Math.Sqrt(speed * speed - vRadial * vRadial);
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DVector3 angularMomentum = position.Cross(velocity);
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double h = angularMomentum.Length();
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double inclination = Math.Acos(angularMomentum.Z / h);
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DVector3 kHat = new DVector3(0, 0, 1);
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DVector3 n = kHat.Cross(angularMomentum);
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double nNorm = n.Length();
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double lan = Math.Acos(n.X / nNorm);
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DVector3 eVec = velocity.Cross(angularMomentum) / mu - position / radius;
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double ecc = eVec.Length();
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double a = 1 / (2 / radius - speed * speed / mu);
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double ta = Math.Acos((a * (1 - ecc * ecc) / radius - 1) / ecc);
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return new KeplerianElements(ecc, a, inclination, lan, 0, ta);
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}
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public static KeplerianElements EquatorialCircular(double sma, double ta)
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{
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return new KeplerianElements(0, sma, 0, 0, 0, ta);
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}
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public static KeplerianElements Circular(double sma, double inc, double lan, double ta)
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{
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return new KeplerianElements(0, sma, inc, lan, 0, ta);
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}
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}
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public struct DStateVector(DVector3 position, DVector3 velocity)
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{
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public DVector3 Position = position;
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public DVector3 Velocity = velocity;
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}
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27
src/Orbital/PhysicalConstants.cs
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27
src/Orbital/PhysicalConstants.cs
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namespace Quadratic.Carto.Orbital;
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/// <summary>
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/// Provides commonly used physical constants.
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/// </summary>
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public static class PhysicalConstants
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{
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/// <summary>
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/// The speed of light in a vacuum, in meters per second.
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/// </summary>
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public const double LightSpeed = 299_792_458.0;
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/// <summary>
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/// The gravitational constant, in cubic meters per kilogram per second squared.
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/// </summary>
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public const double GravitationalConstant = 6.67430e-11;
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/// <summary>
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/// Alias for the speed of light in a vacuum, in meters per second.
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/// </summary>
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public const double c = LightSpeed;
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/// <summary>
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/// Alias for the gravitational constant, in cubic meters per kilogram per second squared.
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/// </summary>
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public const double G = GravitationalConstant;
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}
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