feat: Add export constraint tool

This commit is contained in:
Yuki Kitagawa 2023-05-11 22:10:47 +08:00
parent e6ff1aca20
commit 9340c074b8
5 changed files with 268 additions and 0 deletions

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.gitignore vendored Normal file
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venv
solstice.zip

6
dist.py Normal file
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# Zip src/solstice
import shutil
import os
os.remove('solstice.zip')
shutil.make_archive('solstice', 'zip', 'src/')

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src/solstice/__init__.py Normal file
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import sys
bl_info = {
"name": "Solstice Toolbox",
"blender": (3, 5, 0),
"category": "Misc",
}
# Test if the libraries are already loaded
# This is useful for reloading the addon during development
if "solstice.align_island" in sys.modules:
# Purge any existing modules with 'solstice.' prefix
for module_name in list(sys.modules.keys()):
if module_name.startswith("solstice."):
del sys.modules[module_name]
from .align_island import AlignIsland
from .export_constraint import ExportConstraint
import bpy
def uv_menu_func(self, context):
self.layout.separator()
self.layout.label(text="Solstice Toolbox", icon="PLUGIN")
self.layout.operator(AlignIsland.bl_idname)
def bone_menu_func(self, context):
self.layout.separator()
self.layout.label(text="Solstice Toolbox", icon="PLUGIN")
self.layout.operator(ExportConstraint.bl_idname)
def register():
bpy.utils.register_class(AlignIsland)
bpy.utils.register_class(ExportConstraint)
bpy.types.IMAGE_MT_uvs.append(uv_menu_func)
bpy.types.VIEW3D_MT_object.append(bone_menu_func)
def unregister():
bpy.types.IMAGE_MT_uvs.remove(uv_menu_func)
bpy.types.VIEW3D_MT_object.remove(bone_menu_func)
bpy.utils.unregister_class(AlignIsland)
bpy.utils.unregister_class(ExportConstraint)
if __name__ == "__main__":
register()

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import math
import bpy
import bpy.types
import logging
import bmesh
# Thanks
# https://github.com/nutti/Magic-UV/blob/master/src/magic_uv/common.py#L1243
def get_uv_editable_objects(context):
if compat.check_version(2, 80, 0) < 0:
objs = []
else:
objs = [
o for o in bpy.data.objects
if compat.get_object_select(o) and o.type == 'MESH'
]
ob = context.active_object
if ob is not None:
objs.append(ob)
objs = list(set(objs))
return objs
class AlignIsland(bpy.types.Operator):
"""
Utility to align a UV island to grid direction based on the selected edge.
"""
bl_idname = "uv.solstice_align_island"
bl_label = "Align Island"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
self.report({"INFO"}, "Aligning UV island")
objs = get_uv_editable_objects(context)
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
# Get the selected UV edge
selected_edges = []
for edge, selected in uv_map.edge_selection.items():
if selected.value:
selected_edges.append(edge)
if len(selected_edges) != 1:
self.report(
{"ERROR"},
"Please select a single edge. Got: {} edge(s).".format(
len(selected_edges)))
return {"CANCELLED"}
# Get the UV island that the edge belongs to
selected_edge = selected_edges[0]
self.report({"INFO"}, f"Selected edge: {selected_edge.index}")
selected_island = None
for island in uv_map.data.islands:
if selected_edge in island.edges:
selected_island = island
break
if selected_island is None:
self.report({"ERROR"}, "Could not find UV island")
return {"CANCELLED"}
# Get the UV coordinates of the selected edge
selected_edge_uv = []
for vert in selected_edge.vertices:
selected_edge_uv.append(selected_island.uv[vert].uv)
# Check the direction of the edge in UV space as degrees
edge_direction = (selected_edge_uv[1] -
selected_edge_uv[0]).to_track_quat(
"X", "Y").to_euler().z
# Choose the closest grid direction
if edge_direction < 45 or edge_direction > 315:
grid_direction = 0
elif edge_direction < 135:
grid_direction = 90
elif edge_direction < 225:
grid_direction = 180
else:
grid_direction = 270
# Calculate the rotation needed to align the island to the grid direction
rotation = grid_direction - edge_direction
self.report({"INFO"},
f"Edge direction: {math.degrees(edge_direction)}")
self.report({"INFO"}, f"Grid direction: {grid_direction}")
# Select the island
bpy.ops.uv.select_linked()
bpy.ops.uv.loop_rotate(radians=math.radians(rotation))
return {"FINISHED"}

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import bpy
def write_constraints_copy_rotation(f, constraint):
f.write(" (constraint 'copy_rotation'\n")
f.write(" influence: {}\n".format(constraint.influence))
f.write(" target: {}\n".format(constraint.target.name))
f.write(" subtarget: {}\n".format(constraint.subtarget))
f.write(" owner_space: {}\n".format(constraint.owner_space))
f.write(" target_space: {}\n".format(constraint.target_space))
f.write(" use_xyz: [{} {} {}]\n".format(
constraint.use_x,
constraint.use_y,
constraint.use_z,
))
f.write(" invert_xyz: [{} {} {}]\n".format(
constraint.invert_x,
constraint.invert_y,
constraint.invert_z,
))
f.write(" mix_mode: {}\n".format(constraint.mix_mode))
f.write(" euler_order: {}\n".format(constraint.euler_order))
f.write(" )")
def write_constraint_limit_rotation(f, constraint):
f.write(" (constraint 'limit_rotation'\n")
f.write(" influence: {}\n".format(constraint.influence))
f.write(" owner_space: {}\n".format(constraint.owner_space))
f.write(" use_limit_xyz: [{} {} {}]\n".format(
constraint.use_limit_x,
constraint.use_limit_y,
constraint.use_limit_z,
))
f.write(" min_xyz: [{} {} {}]\n".format(
constraint.min_x,
constraint.min_y,
constraint.min_z,
))
f.write(" max_xyz: [{} {} {}]\n".format(
constraint.max_x,
constraint.max_y,
constraint.max_z,
))
def write_bone_constraints(context, filepath):
# Get the active object
obj = context.active_object
# Open the file for writing
with open(filepath, 'w') as file:
# Iterate over all bones
for bone in obj.pose.bones:
# Write bone name
file.write("(bone '{}'".format(bone.name))
# Iterate over all bone constraints
for constraint in bone.constraints:
if not constraint.enabled or constraint.mute or not constraint.active:
continue
# Write constraint type and settings
file.write("\n")
if isinstance(constraint, bpy.types.CopyRotationConstraint):
write_constraints_copy_rotation(file, constraint)
elif isinstance(constraint, bpy.types.LimitRotationConstraint):
write_constraint_limit_rotation(file, constraint)
else:
# Unknown constraint type
# Print python class name
file.write("; unknown constraint.\n; class: {}\n".format(
constraint.__class__.__name__))
file.write("; (constraint '{}'\n".format(constraint.type))
for prop in dir(constraint):
if not prop.startswith('_') and not callable(
getattr(constraint, prop)):
file.write("; {}: {}\n".format(
prop, getattr(constraint, prop)))
file.write("; )\n")
file.write(")\n")
class ExportConstraint(bpy.types.Operator):
bl_idname = "solstice.export_bone_constraints"
bl_label = "Export Bone Constraints"
filepath: bpy.props.StringProperty()
def execute(self, context):
# Do something with the selected file path
print("Selected file:", self.filepath)
# Call the function or perform the desired actions using the file path
write_bone_constraints(context, self.filepath)
return {'FINISHED'}
def invoke(self, context, event):
# Open the file browser dialog
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}