; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="The Carto Program Revive" run/main_scene="res://res/scene/test.tscn" config/features=PackedStringArray("4.3", "C#", "Forward Plus") config/icon="res://icon.svg" [autoload] ImGuiRoot="*res://addons/imgui-godot/data/ImGuiRoot.tscn" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/mode="viewport" [dotnet] project/assembly_name="Quadratic.Carto" [editor_plugins] enabled=PackedStringArray("res://addons/imgui-godot/plugin.cfg", "res://addons/imrp/plugin.cfg") [layer_names] 3d_render/layer_1="default" 3d_render/layer_2="editor-selected" 3d_render/layer_3="reserved-3" 3d_render/layer_4="reserved-4" 3d_render/layer_5="reserved-5" 3d_render/layer_6="reserved-6" 3d_render/layer_7="reserved-7" 3d_render/layer_8="reserved-8" 3d_physics/layer_1="default" 3d_physics/layer_2="editor-selected" 3d_physics/layer_3="reserved-3" 3d_physics/layer_4="reserved-4" 3d_physics/layer_5="reserved-5" 3d_physics/layer_6="reserved-6" 3d_physics/layer_7="reserved-7" 3d_physics/layer_8="reserved-8" [rendering] lights_and_shadows/use_physical_light_units=true