using System.Diagnostics;
using Godot;
using ImGuiNET;
using Quadratic.Carto.MathExt;
namespace Quadratic.Carto.Craft;
///
/// Krakensbane manages the position of its direct descendants, to ensure the
/// focused vessel is not too far from the origin.
///
///
/// The name Krakensbane is a legacy of the original KSP module which does the
/// same thing, i.e. preventing floating point errors from causing the vessel
/// to be thrown into deep space.
///
public sealed partial class Krakensbane : Node3D
{
[Export]
public Node3D? FocusedVessel { get; set; }
const float maxDistance = 500.0f;
DVector3 originPosition = DVector3.Zero;
public override void _PhysicsProcess(double delta)
{
Debug.Assert(
FocusedVessel == null || FocusedVessel.GetParent() == this,
"Focused vessel must be a direct descendant of Krakensbane"
);
if (FocusedVessel == null)
{
return;
}
var vesselPosition = FocusedVessel.Transform.Origin;
var vesselDistance = vesselPosition.Length();
if (vesselDistance > maxDistance)
{
// Reset the vessel's position to the origin
// TODO: save the total offset; we don't yet have a double-precision vector3
var applyTransform = Transform3D.Identity.Translated(-vesselPosition);
int n_children = GetChildCount();
for (int i = 0; i < n_children; i++)
{
var child = GetChild(i);
child.Transform = applyTransform * child.Transform;
}
originPosition += vesselPosition.AsVim().AsDouble();
}
}
public override void _Process(double delta)
{
ImGui.Begin("Krakensbane");
ImGui.Text($"Origin: {originPosition}");
ImGui.End();
}
}