fix(webui): keep streaming tail visible (#5140)
This commit is contained in:
@@ -4,7 +4,7 @@ interface ThreadCameraMotionProfile {
|
||||
* camera closes roughly 95% of an uncapped distance in three time constants.
|
||||
*/
|
||||
responseTimeMs: number;
|
||||
/** Prevents a large completion batch from turning into a one-frame jump. */
|
||||
/** Prevents a long explicit navigation from turning into a one-frame jump. */
|
||||
maxSpeedPxPerSecond: number;
|
||||
/** Avoids spending frames chasing sub-pixel layout noise. */
|
||||
settleDistancePx: number;
|
||||
@@ -12,13 +12,6 @@ interface ThreadCameraMotionProfile {
|
||||
maxFrameDeltaMs: number;
|
||||
}
|
||||
|
||||
const THREAD_CAMERA_FOLLOW_MOTION: Readonly<ThreadCameraMotionProfile> = {
|
||||
responseTimeMs: 90,
|
||||
maxSpeedPxPerSecond: 1_200,
|
||||
settleDistancePx: 0.5,
|
||||
maxFrameDeltaMs: 50,
|
||||
};
|
||||
|
||||
const THREAD_CAMERA_NAVIGATION_MOTION: Readonly<ThreadCameraMotionProfile> = {
|
||||
responseTimeMs: 110,
|
||||
maxSpeedPxPerSecond: 12_000,
|
||||
@@ -26,18 +19,6 @@ const THREAD_CAMERA_NAVIGATION_MOTION: Readonly<ThreadCameraMotionProfile> = {
|
||||
maxFrameDeltaMs: 50,
|
||||
};
|
||||
|
||||
/**
|
||||
* Reduced motion still preserves spatial continuity. Snapping a long thread
|
||||
* to its destination removes the very context that helps users understand
|
||||
* where the viewport moved; this profile shortens that motion instead.
|
||||
*/
|
||||
const THREAD_CAMERA_REDUCED_MOTION: Readonly<ThreadCameraMotionProfile> = {
|
||||
responseTimeMs: 55,
|
||||
maxSpeedPxPerSecond: 2_400,
|
||||
settleDistancePx: 0.5,
|
||||
maxFrameDeltaMs: 50,
|
||||
};
|
||||
|
||||
const THREAD_CAMERA_REDUCED_NAVIGATION_MOTION: Readonly<ThreadCameraMotionProfile> = {
|
||||
responseTimeMs: 45,
|
||||
maxSpeedPxPerSecond: 24_000,
|
||||
@@ -63,12 +44,10 @@ interface ThreadCameraOptions {
|
||||
prefersReducedMotion?: () => boolean;
|
||||
}
|
||||
|
||||
type ThreadCameraMotionKind = "follow" | "navigation";
|
||||
|
||||
/**
|
||||
* A time-based ease-out chase rather than a start/end tween. The target can
|
||||
* move on every streamed line without restarting a duration or adding another
|
||||
* frame loop.
|
||||
* move during explicit history navigation without restarting a duration or
|
||||
* adding another frame loop.
|
||||
*/
|
||||
function easeOutChase(
|
||||
current: number,
|
||||
@@ -108,7 +87,6 @@ export class ThreadCameraController {
|
||||
private phase: "idle" | "following" = "idle";
|
||||
private target = 0;
|
||||
private lastTimestamp: number | null = null;
|
||||
private motionKind: ThreadCameraMotionKind = "follow";
|
||||
|
||||
constructor(
|
||||
getViewport: () => ThreadCameraViewport | null,
|
||||
@@ -131,25 +109,31 @@ export class ThreadCameraController {
|
||||
this.write(viewport, this.target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Automatic follow is a layout constraint, not navigation. Resolve it in
|
||||
* the geometry frame so streamed content and viewport resizing cannot build
|
||||
* up hidden travel below the visible tail.
|
||||
*/
|
||||
followTo(top: number): ThreadCameraFollowResult | null {
|
||||
return this.moveTo(top, "follow");
|
||||
const viewport = this.getViewport();
|
||||
if (!viewport) return null;
|
||||
this.cancel();
|
||||
this.target = Math.max(0, top);
|
||||
this.write(viewport, this.target);
|
||||
return "settled";
|
||||
}
|
||||
|
||||
navigateTo(top: number): ThreadCameraFollowResult | null {
|
||||
return this.moveTo(top, "navigation");
|
||||
return this.moveTo(top);
|
||||
}
|
||||
|
||||
private moveTo(
|
||||
top: number,
|
||||
motionKind: ThreadCameraMotionKind,
|
||||
): ThreadCameraFollowResult | null {
|
||||
private moveTo(top: number): ThreadCameraFollowResult | null {
|
||||
const viewport = this.getViewport();
|
||||
if (!viewport) return null;
|
||||
const current = viewport.scrollTop;
|
||||
this.target = Math.max(0, top);
|
||||
this.motionKind = motionKind;
|
||||
|
||||
const motion = this.currentMotion(motionKind);
|
||||
const motion = this.currentMotion();
|
||||
if (this.phase === "following") {
|
||||
return "retargeted";
|
||||
}
|
||||
@@ -171,7 +155,6 @@ export class ThreadCameraController {
|
||||
}
|
||||
this.phase = "idle";
|
||||
this.lastTimestamp = null;
|
||||
this.motionKind = "follow";
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
@@ -186,7 +169,7 @@ export class ThreadCameraController {
|
||||
return;
|
||||
}
|
||||
|
||||
const motion = this.currentMotion(this.motionKind);
|
||||
const motion = this.currentMotion();
|
||||
const previousTimestamp = this.lastTimestamp ?? timestamp - (1000 / 60);
|
||||
const deltaMs = Math.min(
|
||||
motion.maxFrameDeltaMs,
|
||||
@@ -220,15 +203,10 @@ export class ThreadCameraController {
|
||||
this.frameId = this.scheduler.request(this.advance);
|
||||
};
|
||||
|
||||
private currentMotion(kind: ThreadCameraMotionKind): ThreadCameraMotionProfile {
|
||||
if (kind === "navigation") {
|
||||
return this.prefersReducedMotion()
|
||||
? THREAD_CAMERA_REDUCED_NAVIGATION_MOTION
|
||||
: THREAD_CAMERA_NAVIGATION_MOTION;
|
||||
}
|
||||
private currentMotion(): ThreadCameraMotionProfile {
|
||||
return this.prefersReducedMotion()
|
||||
? THREAD_CAMERA_REDUCED_MOTION
|
||||
: THREAD_CAMERA_FOLLOW_MOTION;
|
||||
? THREAD_CAMERA_REDUCED_NAVIGATION_MOTION
|
||||
: THREAD_CAMERA_NAVIGATION_MOTION;
|
||||
}
|
||||
|
||||
private write(viewport: ThreadCameraViewport, top: number): void {
|
||||
|
||||
Reference in New Issue
Block a user